RedPhantom opened this issue on Dec 07, 2012 ยท 181 posts
Zanzo posted Tue, 11 December 2012 at 6:06 PM
Quote - > Quote - Do you still approve of using your light meter in IDL + SSS scenes given the current dilemmas? So far they've still been working great, just curious on your feedback.
Yes. The light meter contains a Diffuse node and a Specular node and is configured for showing you how those two react, using the typical settings I use in shaders.
If we were switching to low (.15) diffuse value everywhere and then increasing lights by 800%, we'd still use the light meter. I'd just change the sensitivity in it as well to .15.
The light meter is a proxy for skin shaders - it just displays its outcome differently - in a way that is easier to read than looking at skin.
Wait, in order to get the best results with that light meter the diffuse value for every material in my scene has to be .85 instead of 1.0 ?