Zanzo opened this issue on Dec 12, 2012 ยท 28 posts
Zanzo posted Thu, 13 December 2012 at 12:22 AM
Quote - Weird? Really? If you can give me the name of another program that lets you save a single node from within a node network, I'll be sure to pass it on to the program staff. We'll have a look and see if we can do something similar down the road.
All you have to do is make it so a saved material can be appended instead of replacing the entire node setup.
Like someone said above, I could easily delete all the nodes and just save the displacement node as a material. Then later I can append it so it doesn't replace the material but just adds the displacement node that I saved.
Append or Replace? Let the user choose.
Maybe this is a feature in Shaderworks 2.5 so you guys don't even have to do this. Every software starts somewhere and evolves, so maybe this can be a feature some day. In all honesty it isn't critical.
Sorry for bitching and complaining I can't help it. LOL.