3dcheapskate opened this issue on Dec 11, 2012 ยท 14 posts
3dcheapskate posted Thu, 13 December 2012 at 8:59 PM
Thanks for the update - that's good news. So a single materials preset DSA exported from DS3 with the "Save Alternate UVs" option checked should do it for me.
P.S. Most (I think all?) of the DSA files that I've exported from DS3 seem to work fine in DS4 and they're mainly (all?) material/shader presets, or my own scripts based on DS3 material/shader presets. But I still cross my fingers every time I test one in DS4!
P.S.#2: The differences in the code snippets you gave seem to tie in with Richard's comments about different ownership in DS3/4.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).