pitklad opened this issue on Dec 12, 2012 · 27 posts
pitklad posted Fri, 14 December 2012 at 4:04 AM
Quote - > Quote - This correction morph will be at '0' when bend is at 80 and...
You can "drag" the the default zero point of a morph to a new value by slaving it to a (hidden) channel with a fixed value. In such cases it is traditional to to give the master channel a value of 1, and to name the channel "One" or "one", eg as a pose file:
{
version
{
number 6
}createFullBodyMorph One
actor BODY
{
channels
{
valueParm One
{
name One
initValue 1
hidden 1
forceLimits 1
min 1
max 1
trackingScale 1
keys
{
static 1
k 0 1
}
interpStyleLocked 0
staticValue 1
}
}
}actor SomeBodyPart
{
channels
{
SomeChannType SomeName
{
valueOpDeltaAdd
Figure
BODY
One
deltaAddDelta -80.000000
}
}
}
}
This "One" morph will always be at 1 and will start to work when "SomeName" gets -80 ?