RedPhantom opened this issue on Dec 07, 2012 ยท 181 posts
carodan posted Mon, 17 December 2012 at 7:59 AM
No. I'm tinkering with different ways of blending 2 or more scatter nodes at present, driving them with various other nodes & maps.
For the Lee-Perry Smith render I posted earlier I went back to a setup that really has no place in any concept of a physically based skin (the one I've posted here). It's incomplete as none of the reflection or specular is being modified by spec maps.
The blinn and reflection are derived from the 240 shader (that's the one that bb posted at RDNA ages ago, right?), but I'm using 2x scatter nodes out of a blender driven by...a diffuse node. Basically it gives me a scatter variation based on the diffuse light/shadow - higher scatter scale on the lit side, lower on the shadow side (so I get more scatter where there's less diffuse light). It seems to work quite well in brighter setups with the EnvSphere. Not really tried it in other scenarios. It's a fudge.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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