RedPhantom opened this issue on Dec 07, 2012 ยท 181 posts
carodan posted Mon, 17 December 2012 at 8:58 AM
Something I've been thinking about in terms of diffuse maps lately is that there's rarely enough variation in colour - another factor that might be affecting how we read resulting renders.
It only takes a slight indication of some blue/green veins to sing out nicely against the warmer flesh tones, perhaps some slight cooling in areas around the eye-sockets, temples and chin etc (subtle, like). Very often diffuse skin maps have just an all-over, averaged colouration with variations in tone - not enough for a convincing impression of skin layers and the underlying bone structure.
Ideally though It'd be nice to see some specialist maps for attempting some of that layering in a more physical way - local colour, SSS colour, veins etc, along with blow-out displacements.
I'm not sure the scatter node itself gives us enough control to play with some of these layering techniques properly; or the custom scatter. What we can do is pretty cool though, even if it does take some playing with.
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