Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
FSMCDesigns posted Mon, 17 December 2012 at 5:25 PM
Quote - Thank you Sharkybytes.
Calabria is indeed one of the most beautiful regions of Italy.
The biggest issue with Studio's UI is its messiness. There is a simple concept of UI design that is violated regularly in Studio. The concept that I'm referring to is: have one single way of doing something. Instead, Studio is going to great length to provide multiple ways of doing the same thing, with the result of confusing newcomers and experts alike. Having multiple ways of performing an action is not flexibility, it's simply confusion.
Take content management. The content manager in DS3 needed improvements but was usable. Now we have two CMs: the Smart Content and the Content Library. Some things are found in one place, others are found in the other. The only way to find out where is to poke around and soend valuable time Getting frustrated.
The same is petty much valid for everything else. We ave the usual Parameters tab, and then some for Cameras and Lights that do exactly the same thing. The scattering of data between the Posing and Parameters tabs is just puzzling.
One way of performing a task. It's an old rule and valid one. Change Studio to work in that way and you'll have improved the usability of the program ten-fold.
Best.
I couldn't agree more, LOL. I don't use smart content and delete all metadata for this very purpose, i know where my files are and where to get them.
Sucks to hear some of the horror stories here, my transistion to DS 4.5 was seamless. It opens all my DS3 and 4 files with no problems. i was able to map the location of my runtimes and old DS files with no issues and have not had any app issues so far. I am to a point that the only time I go back to poser 2012 is to create a part for a scene, usually with dynamic cloth and then import it into DS. I use the smoothing modifier and collision in DS4.5 so much, I can't imagine not having them.
Regards, Michael