Forum: Poser - OFFICIAL


Subject: Stupid, I know, but how do you magnetize clothing for better fit?

drifterlee opened this issue on Dec 17, 2012 · 15 posts


JoEtzold posted Mon, 17 December 2012 at 9:54 PM

Not the only incorrectness:

  1. Magnetizing is only valid for character files (CR2) NOT for clothing props. (Except might be the clothing cr2's which are sorted under props as pp2 files by some stupid SM rules but normally not V4 stuff)

  2. First conform these cr2 clothings to the figure, e.g. V4 and then choose the clothing !!! and execute the magnetuze pose on it. As said with only one V4 in scene everytime and for each clothing use the first pose.

  3. Rest of numbered poses are foreseen for a 2., 3., ... 9. V4 in scene. BUT !!! up to Poser 8 (with V9 not sure at the moment) there is a mighty glitch in this procedure. Although each figure and character is having a unique number if loaded into scene Poser is not using this number for identifying in magnetize process but trying to do this by the external naming and this ends in magnetizing the stuff from Vickies 2 to ... against Vicky 1. So you can surely forget all magnetize poses except the first, the result is everytime the same bad.

There are 2 workarounds for this anger:

A) Load only one V4 into empty scene, add clothings and conform and magnetize. Save this as pz3. Do this with each needed Vicky. At the end load all pz3's adding to the last build Vicky. While loading pz3's Poser is renumbering it's internal stuff correctly and NOT crosslinking the magnet chains to the wrong figure.

B) Build up your scene completely and save as pz3. Then use D3D's Poser File Organizer which is having a routine to correct those wrong working magnet chains. PFO is sold here in MP. Or download the free magnetizing python script from D3D here  . If I remember right this is also working correct. Even if not this script is an advantage cause it can magnetize like the pose by choosing the clothing or it can magnetize all clothings which are conformed to the figure by choosing the figure first.

Just to clear up what is happening with magnetizing, it's no witch work. V4 is having a lot of magnets for bulging the mesh while some posing, for example pushing out the ellbows a bit while bending forearms. Magnetizings only purpose is to insert the same part of a clothing, e.g. forearm/shoulder, into the magnet chain of the underlying part of the figure to which the clothing is conformed. So this way the figure magnet is not only influencing the figure but also the conformed clothing. By internal number normally a easy task but if using not this number it gives a big mismatch and the cothing of the higher numbered Vickies are obeying to the posing of Vicky 1.

So for only one Vicky this is the only correct way:

1.  Load V4 and choose her

  1. Load her clothing and conform it

  2. Execute Magnetize Pose on that clothing, not on V4

  3. Repeat 2. and 3. for each needed clothing

  4. If all is loaded, conformed and magnetized you might pose as you wish. For more Vickies look to the workarounds above. Step 3 can be done by the D3D script as 3. or in total before step 5.

Sorrowly there might be a second problem range. There are some artists out there who are saving their stuff in magnetized behavior. But you can not see this while loading and therefor might be you magnetize twice. This mostly gives mismatch, e.g. duplication in magnet chains. In this case only D3D's Poser File Organizer is your friend to correct this and delete what is duplicated. This swiss knife of Poser world is worth its prize everytime.