Forum: Poser - OFFICIAL


Subject: Mike. I am your father !

JoePublic opened this issue on Dec 17, 2012 · 45 posts


JoePublic posted Tue, 18 December 2012 at 10:17 AM

 

A quick clothing test:

I left David's joint centers alone, so "un-Weightmapped" clothing should still fit.

Which it does.

A little pokethrough at the inner thighs, but nothing serious. Of course skin tight clothing and extreme bends will be a bit more problematic, but those can be easily re-rigged in the set-up room with the weightmapped rig or fixed with the morphbrush.

 


Thanks for the comments. :-)

While the DSON importer works pretty well on my machine, my main Problem is that I have no full control over the mesh.

The scaling is broken and so are the animateable joint centers. I can create morphs, but saving a modified Genesis cr2 to Poser breaks several things. Rigging work has to be done in Studio and then there is the problem with the lo res mesh. It's "ok", but not as detailed as the 3rd gen mesh, and the SubD tends to freeze Poser when switched on and off. And with SubD permanently on, the OpenGL preview gets pretty sluggish.

No, I see no other figure that currently could be a real "threat" to Genesis, but I would like to have a solution that better suits my needs, that's why I started David-WM.

David has quite a bit of content and can be easily modified. Lots of morphs and textures and his joints are almost identical to SP3, so I can reuse the rigging for her, too.

Enough polygons for lots of detail and no need for SubD smoothing. He doesn't have to constantly carry all his morphs around like Genesis, nor does he need channel "activation" like M4.

And while I still happily admit that Genesis has the best "out of the box" rigging, I discovered that the awkward "waist" and "pelvis" parts are actually not needed to do realistic bending.

Can't tell how often I already clicked on "pelvis" while I actually wanted to pose the 'hip" actor.

Finally, the fact that M5 is just a (quick) dial spin of David while DAZ advertises Genesis as derived from real body scans also doesn't sit too well with me. I sometimes spend months on a custom sculpt before I'm happy, and DAZ couldn't be bothered ?

I'll put it this way: Once Genesis is fully integrated into Poser without any performance loss or other problems, I'm sure I find some use for it.

But I won't wait for it anymore .

Once I'm finished with David-WM and his "extended family", I'll pretty much have all what I need.

:-)

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@WandW: No, no helper bones.

Just made good use of the bulge functionality.

There is a (small) JCM  for the buttocks and crotch for the extreme front bends as the weightmap brush still has some problems to properly relax the mesh.