RorrKonn opened this issue on Dec 17, 2012 · 36 posts
RorrKonn posted Wed, 19 December 2012 at 3:36 AM
Quote - I haven't done any rigging with weightmapping inside poser, maybe that'll change the game a bit, but I think this kind of thing would be easier to do as a stand-alone figure than as a conforming outfit for a vickie.
One problem with conforming is that you are limited to the same bodypart segments and names as the parent figure. This can be problematic if you have extra armor plates on, say, the shoulders or the elbows and you want them to move independently of the usual rCollar, rShoulder, rForeArm parts. There's also the issue of deformation, it can be tricky to have a mix of rigid plates and soft, bendy parts like straps.
The mesh shouldn't be too difficult, I think I would build a lowish-res base model, sculpt the high-res detail, then bake it back into a normal map for the base model.
Baking is definitely part of the plan.
I'm not experience enough yet for a stand alone mesh in Poser ,Studio.
After I get some experience and if some talented Poser ,Studio Artist want's to be part of the crew .Maybe a stand alone mesh then.
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