ashley9803 opened this issue on Dec 18, 2012 ยท 10 posts
kawecki posted Wed, 19 December 2012 at 4:29 AM
The problem is that with morphs or even dynamic clothes is that the distance between vertices is changed while the texture coodinates remain always the same.
The only way to avoid the stretching or compression of the texture is to morph the u,v coordinates too and not only x,y,z
Stupidity also evolves!