Believable3D opened this issue on Dec 16, 2012 · 178 posts
carodan posted Wed, 19 December 2012 at 7:57 PM
Quote - I would pay for good dynamic hair shaders. Especially if they looked good under the Envirosphere.
IMO how good DH looks with the EnvSphere depends on whether it's the only source of lighting. IDL is just diffuse lighting - the hair node requires specular for it's sheen. Up to now I've had at least 1 or two aditional shadow-casting and spec-only RT lights. The hair shader just doesn't work well without real lights, something I'm hoping SM will enhance at some point. Even then there's usually some kind of shadow issue, IDL artifacts (beware hair strands intersecting the figure mesh) or other lighting quirk - backlighting is tricky.
I haven't tried not using the hair shader, but I suspect you'd lose a lot of the subtlety in the strands. I know adding extra specular to DH via the blinn node for backlighting hasn't yielded the desired effects, but maybe I was missing something.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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