Starkdog opened this issue on Dec 15, 2012 ยท 76 posts
shvrdavid posted Wed, 19 December 2012 at 10:25 PM
Yes Cage, I have.
I guess I should add that the only major skeletal difference is that this version does not use the shoulder magnets, and there are bones in her face to do a lot of the expressions. Most of the joint centers are in about the same place, but some of them are moved.
Clothes for Antonia~WM will work for the most part, and Outfitter will be able to put the maps and joint information from the character into the clothes.
None of the morphs are the same thou. They will have to be transfered with Morphing Clothes or something similar.
There is a reason that I went with bones in her head for expressions instead of morphs. Morphs store all 3 axises, and that makes the morph information huge because of the vertex count of her head. Using bones cuts the info down a lot (less than half size wise), and weight mapped expressions just flow better when mixed.
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