Forum: Poser - OFFICIAL


Subject: Showcase your Poser dynamic hair (Hair Room)

Believable3D opened this issue on Dec 16, 2012 · 178 posts


carodan posted Thu, 20 December 2012 at 2:50 AM

Attached Link: Previous dynamic hair thread

Here's a thread from a while back - earlier days of PP2012. My typical hair node settings area in there.

randym77 - dont think that looks bad at all bearing in mind the figure is isolated against a stark white, context less background. The dark shadows jar a little, something I struggle with.

 

DH is a quirky system at present which is why I'd like to see that dev work. Some of the best results I've had have fallen into a mid-range of quality settings, simply because the hair has taken on a slightly rougher appearance. The same scene rendered with more pixels and higher quality often looks too perfect and the shading can completely change.

One of the things I suggested SM look at is a way to roughen the appearance of dynamic hair at the propagated hair level. I found that when running draping sims properly the strands tended to take on very uniform flows. Part of the reason for this is that the system renders a thickness of hair based on a much lesser number of strands, so when you use a high propagated numbers of hairs (as I tend to do) they all have too similar a flow, even with high clumpiness settings. This can work for very straight styles but not for waves or messier styles. What I tinkered with for a couple of my experiments was to deliberately force the strands to intersect before running the sim, thus causing more chaotic collisions. I can't recommend this approach as the sims suddenly take a lot longer and can cause dramatic explosions of hair strands. But I have had a few promising successes.

So the final rendered results are quirky and a little too unpredictable for my liking, and are not at all dependant on just the shaders used.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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