Starkdog opened this issue on Dec 15, 2012 · 76 posts
shvrdavid posted Thu, 20 December 2012 at 7:17 AM
Quote - David,
Is this the project you were working on at PP, with the interlinked bone setup..?
(bouncing in anticipation)
Dale;
Its not the same one. That one is a version of Sydney with tons of wireframe mods that I have been working on as well. That one is all but completely bone driven and is a little beyond using it on most pc's. I sort of put that one on hold for now. It is a resource hog even when using a standard rez mesh.
Antonia HR~WM does use a very similar bone structure in the head thou. I wanted to keep this one close enough to Antonia Standard that you can use current conforming clothes fairly easily with her. In doing that, the main skeleton has to remain all but the same.
Adding bones to the face for rigging it does not interfere with the clothes at all.
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