NEW Beta:
Vue 11 Infinite - Build 11004282 - BETAThe following is a list of bug fixes and improvements included in this update:
Publishing Date: Public Beta: 12/21/2012
- Fixed a crash when merging 2 scenes (File > Merge command).
- Fixed loading of scenes containing ref-copies of Cornucopia3D items which one does not own.
- Fixed a potential crash when loading some Collada files created in Maya.
- Fixed a potential problem in flat cloud layer's origin of material (caused animation issues).
- Particles - Fixed potential artifacts and a potential crash when rendering particles using fast metablob technology.
- Improved snow perturbation.
- Fixed writing of particle baking when emitter is a ref-copy.
- Improved interface for particles alpha variation.
- Made particle emission smoother is some cases.
- Terrains - Fixed a regression in 3D sculpting: did not work with procedural terrain when altitude function has UV mapping.
- Fixed the baking of material painting on a terrain using a spline effect.
- Splines - Fixed a crash when loading ref-copies of Vue 10 splines.
- Fixed a crash when a spline is used as an EcoSystem specimen.
- User interface - Improved robustness in dialogs, especially Function Editor.
- Made interface more responsive when editing parameters of materials in heavy scenes (scenes with hundreds of materials).
- Avoid closing material editor when pressing enter key to validate a change in a field.
- Fixed default rock path used the first time a rock is created after a clean install.
- Mazak
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