eltoro3D opened this issue on Dec 22, 2012 · 372 posts
Male_M3dia posted Sun, 23 December 2012 at 5:23 AM
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Still V4 or V4WM won't solve the issues associated with custom body shapes and clothing which genesis does pretty well. Not an issue if all you want to make is naked renders. ;)
The "projection" stage involved in the DSON Importer conforming an item of clothing is not fast though. It's very slow in fact, I'd have to say. I hope this can be improved.
I'd say, in some cases, it has taken as long for this "projection" stage to complete for me as it can take to run a full Wardrobe Wizard conversion on an item of clothing, relative to the native Poser cr2 based figures... and that obviously creates a new cr2 that can be readily re-used.
Yes, once the "projection" stage completes the fit is pretty good... in many cases... and it does probably cater for all the body shapes without as much user adjustment required.
I think the big issue is that the python code really needs to be compiled to be faster, as code that needs to be interpreted is going to be way slower. Also it sounds like you're on the mac, and if you're using a system greater than snow leopard, there are some issues with the graphics subsystem that Smith Micro needs to code for; there are using a workaround, which makes it slower in handling graphics. I use the mac for some of my testing, but since I'm still on Snow Leopard it's not too horrible, however I'll be upgrading next year so those issues will be there.
Also the mac version of python is not on par with the windows version, as scripts that work well on Windows, may have issues on the mac.
Quote - But its far from being that slick a solution, as yet.
Generally the conversions aren't bad, unless the clothing item relies a lot on smoothing and collision, which is a DS only function.
Quote - There still seem to be some issues with scaling, relative to Genesis in Poser? I'm seeing what looks like scaling issues trying to use the new Justin and Julie morphs with the DSON Importer. Not with clothing yet, to be fair... but with conforming hair figures (e.g. the Genesis Essentials included hair figures) certainly.
What I've seen with hair is morphs being generated with the eyelashes which throws off the hair. I know in DS to get the hair working, i have to find those morphs and turn them back off.
Quote - Also, the PCF installers for mac, for these figure morphs seem to be broken. I had to create the dummy cr2 and python files manually, after manually copying the duf and pngs out of the People folder (waiting on a fix to these installers, hopefully, relative to all the included poses). But that's another issue, I guess...
To be honest, I doubt a lot of this stuff was really tested well. The metadata is pretty much broken on mine in DS and i have to find the clothing manually. However I try to make sure my stuff works in Poser (including MAC), including the scaling which I work around by creating a rig adjustment instead of scaling. This way I know my figures works in both programs. It's not that hard to create the adjustment, just requires a little time to make sure the adjusted bones are positioned in the right places so it takes the poses reasonably well.