Forum: Poser - OFFICIAL


Subject: Completely baffled by conforming clothes.

ElZagna opened this issue on Dec 20, 2012 · 33 posts


wimvdb posted Sun, 23 December 2012 at 7:18 AM

Quote - Here are the results of some more testing I did today.

I loaded V4 and then injected all the morphs (INJ Morphs++). Then I loaded and conformed 3d-Age's SexyTop VI to Vickie. I chose this outfit because it was a fairly recent product from a well established vendor and it had few body parts. Once I had that set up, I started injecting the body morphs from each of my models one at a time, and checked to see if the outfit conformed properly or not. I would then Alt-Z to back out and then go to the next model.

The outfit conformed to some of the models but not others. When it didn't conform the problem was often because the model was using a morph that the outfit didn't have. This is a known problem and there are Python scripts to deal with that. Sometimes, however the outfit didn't conform even when it had a matching morph. This happened when the morph in the model was sert to a negative number. In that case the outfit tried to conform but seemed to crash into the models chest.

That seemed to be consistent with all of 3d-Age's outfits.

Armed with that information I began to check out the outfits by other vendors, but dear Lord, there is absolutely no consistency to how this stuff is built. What a mess! I'll try to pick this up tomorrow.

No matter how long and deep you are going to look at it, it is not going to change. Some morphs will be present in the clothing and some won't. There is no possible way (determined by time spent and revenue) to cover all morphs in past, present and future. Most vendors list the morphs they support in their product description and/or readme files. That is where you have to determine wether the outfit is worth it for you or not. There are tools (netherworlks clothing kit, wardrobe wizard and other tools) which can transfer morphs to clothing. Usually this works fine, but in some cases you will find out why the vendor did not choose to support that morph.

Each (established) vendor has also figured out his or her most efficient way to build clothing. The tools they use vary, so the way the clothes are built varies as well. There is no "good" or "bad" way. Often the vendors reuse a lot of what they have built already (rigging, morphs, jcm's) and the same limitations apply to much of their clothing.

So we have to live with it and in time you will find your favorite vendors who will deliver the quality you want. Which ones depends on your own needs.