bagoas opened this issue on Dec 23, 2012 · 9 posts
EnglishBob posted Mon, 24 December 2012 at 4:56 AM
Since your pseudo-hat has some of the required effect, I wonder if you could make a morph based on that and dial it to >1?
This doesn't work on dynamic cloth - morphs only work pre-simulation - so I suspect not, not without a lot of fiddling anyway.