eltoro3D opened this issue on Dec 22, 2012 · 372 posts
shvrdavid posted Mon, 24 December 2012 at 9:36 AM
Quote - don´t understand ?? Genesis benefits are so much nicer .. am I wrong ??
Are you wrong? No not really, and yes at the same time.
I will give my personal view on it, feel free to flame me for it and get the thread locked.
Just some random thought here:
Genesis can use a lot of stuff for V4, which kept V4 products valid to a point. Mat sets work, lots of clothes work, poses work, etc, etc, etc...
Not everyone uses Daz Studio or Poser 9 up. Either of these situations makes Genesis completely useless to them.
Genesis is a control mesh, not an actual working mesh. Yes, when you export it you get a mesh, but it is one built from the control data based on the resolution you exported it at.
Genesis doesn't work in other programs that use control mesh characters. You are not going to see anyone using a Genesis character in Houdini. Cinema4d, Max, etc for anything other than to just play around with it. It is missing a lot of what a "normal" control mesh character would have in those applications. You would have to re rig it in some of those programs anyway.
So, why not make V4 products? A larger section of the market can use V4 products than Genesis products. You can use V4 in Bryce, Carrara, Poser 8 down, Vue, etc. etc. etc...
Dont get me wrong, Genesis is a neat idea. It makes for easy point and click.
Other 3D companies must not see much interest in Genesis, or it would work in those programs in its native format now as well.
If you look at 90% of the 2D/3D standards out there, they are open source. Free for anyone to use because big companies got together and gave them to the community.
Genesis is not open source...
Until Genesis is opensource you will see V4 products (and other non Genesis characters).
Other companies are not going to license something that only works in its native format, in a free program...
Flame on....
Food for thought....
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