eltoro3D opened this issue on Dec 22, 2012 · 372 posts
Eric Walters posted Mon, 24 December 2012 at 3:22 PM
The V4-WM and Perfect Morphs have gone a long way towards fixing the ugly bends that plagued all characters for so long. I rarely use male characters-I guess I am opposite to Male3Mdia on that! :-) I already mentioned that I like the morph follower behavior in Gen that alllows Mec4D's wonderful fiber mesh beards to work well-so I have some liking of Genesis. Also- her fantastic Neanderthal for Genesis is superb. AND it was simple to blend female morphs in to make a female Neanderthal as well. I just switched the UV maps to V4 with her free switching utility. Of course-using a heavily made up V4 texture on the male Neanderthal was amusing (Transvestite Neanderthal).Or fitting female armor on a Neanderthal-Demon-Brute-as in picture. Not in my gallerybtw. :-)
But I digress!
Addendum on OTHER APPS: I use Lightwave. V4 works fantastically in LW.I'm not sure yet-if I can import Genesis as smoothly.
One reason I forgot. As of now- V4 works best in Vue.
The latest Beta versions of Vue 11 Infinite have added the Sept Poser API- and I have been playing with Genesis into Vue via Poser2012. It has a ways to go. I see the mesh and the control mesh- and have to delete the control mesh manually. And she is not SubD'd. Hopefully that will improve
-)
Quote - > Quote - don´t understand ?? Genesis benefits are so much nicer .. am I wrong ??
Are you wrong? No not really, and yes at the same time.
I will give my personal view on it, feel free to flame me for it and get the thread locked.
Just some random thought here:
Genesis can use a lot of stuff for V4, which kept V4 products valid to a point. Mat sets work, lots of clothes work, poses work, etc, etc, etc...
Not everyone uses Daz Studio or Poser 9 up. Either of these situations makes Genesis completely useless to them.
Genesis is a control mesh, not an actual working mesh. Yes, when you export it you get a mesh, but it is one built from the control data based on the resolution you exported it at.
Genesis doesn't work in other programs that use control mesh characters. You are not going to see anyone using a Genesis character in Houdini. Cinema4d, Max, etc for anything other than to just play around with it. It is missing a lot of what a "normal" control mesh character would have in those applications. You would have to re rig it in some of those programs anyway.
So, why not make V4 products? A larger section of the market can use V4 products than Genesis products. You can use V4 in Bryce, Carrara, Poser 8 down, Vue, etc. etc. etc...
Dont get me wrong, Genesis is a neat idea. It makes for easy point and click.
Other 3D companies must not see much interest in Genesis, or it would work in those programs in its native format now as well.
If you look at 90% of the 2D/3D standards out there, they are open source. Free for anyone to use because big companies got together and gave them to the community.
Genesis is not open source...
Until Genesis is opensource you will see V4 products (and other non Genesis characters).
Other companies are not going to license something that only works in its native format, in a free program...
Flame on....
Food for thought....