ElZagna opened this issue on Dec 20, 2012 · 33 posts
wimvdb posted Tue, 25 December 2012 at 1:41 PM
Quote - Well, I spent a good chunk of the day experimenting with my conforming outfits, and I discovered a thing or two.
Some outfits require the "Include morphs when conforming" box to be checked before they will conform to the model. Some don't. I can't see a downside to having it checked always, so I'm puzzeled as to why that isn't the default.
Outfits ALWAYS need the "Include scales when conforming" to scale with the model.
The oddest thing was that many of the outfits conformed to the model even when they weren't properly conformed. In other words, I would load Vickie, then load an outfit but not conform it to Vickie. I would then move the outfit off to the side a bit and then turn the dials on some of Vickie's morphs, and the outfit would respond to that just as if was actually conformed.
Some outfits had morphs that conformed just fine with the matching model morphs, but the dials were hidden, so you had no way of knowing which morphs would work and which wouldn't.
So tomorrow I'm going to see how the morphs get carried over to the outfit.
and 2) Include conforming and include scales were introduced in P9/PP2012. Clothing made before P9 certainly does not have this feature checked and some vendors have found their own way of doing this without the help of Poser. Turning these features on in some cases breaks this.
That is due to the nature of crosstalking. The (clothing) figures have been setup to be tied to a particular figure and will inherit the morph settings. This used to be a bug until someone discovered a use for it, and now it is a feature (auto conforming). It does have its drawbacks however. The include morphs when conforming is a replacement for the crosstalk/autoconforming feature without the drawbacks. But it is not supported in DS and pre-Poser 9 versions. That is why the old method is still used
Hidden dials is a nasty habit DAZ introduced to make it "easier". It would be if all morphs were included and no poke through existed. Unfortunately this is not the case 0 hence my remark of a "nasty" habit. There is a tool however which can make them all visible (SceneFixer).
One more remark. In most clothing which autoconforms, the body dials will not work. You have to use the bodypart dials if you want to change the morphs in the clothing. Some vendors have found a way around it and their clothing does autoconform and the body dials do work (recent clothing from 3DAge work this way). It than usually also autoscales.