randym77 opened this issue on Dec 25, 2012 · 44 posts
vilters posted Wed, 26 December 2012 at 3:08 AM
PP2012 comes with IDL (Poser 7 does NOT have IDL)
PP2012 comes with Gamma Correction, (Poser7 does NOT have Gamma correction)
You can not take a scene from one version, and render it in the other without changing the lights.
For outdoor scenes use bb's free sphere and one Infinite light at reduced setting of around 50-65%
You last picture has no specular.
Not on the figure skin, not on the hair.
You need to play with Specular or the Blinn node in the shaders for both, the hair and the skin.
As said above:
PP2012 needs a LOT less lights, as "In Direct Light" from the sphere will fill in the rest of the light.
You can not render older scenes in PP2012 unless:
You change the lights, ==> Mostly remove IBL and reduce the number and intensity of the lights. ==> IBL + AO (the old setup) is fake.
IDL is how it works in real life.
Material room work to adapt the shaders to GC and the IDL now present.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!