Forum: Poser - OFFICIAL


Subject: why do things look so different in Poser 2012?

randym77 opened this issue on Dec 25, 2012 · 44 posts


carodan posted Thu, 27 December 2012 at 4:03 AM

Quote - > Quote - You could try a specular-only spot on the hair...

Is it possible for it to light only the hair and not the skin?

Vue can do that.  You have a light affect only certain objects in a scene. 

 

alas, we dont have the option to include/exclude objects or actors from a lights influence. That would be useful.

Re. Skullcap poly density - just to clarify the conclusions from my previous experiments, I found that higher res skullcaps yielded better rendered results in terms of the potential for  a more randomised appearance of the populated draped strands, but at the cost of vastly increased simulation times. More geometry allows for more complex styles, but with the current styling tools its almost impossible to control all those strands.

It makes a lot of sense in Poser to use lower poly geometry for both styling and draping, but the lack of a way of randomising the appearance of the populated strands at render time is a problem for me, making me more inclined to go for higher poly skullcaps - but only as things are. As already touched upon in this thread, I'd like to see something like a 'randomise populated' slider in the hair room, as well as beter styling tools. I think this might make the creation, styling, draping and rendering of dynamic hair more manageable and faster while also rendering more realistically.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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