trepleen opened this issue on Dec 27, 2012 ยท 21 posts
mysticeagle posted Thu, 27 December 2012 at 6:35 AM
my simple explanation trepleen, would be, it's not a real mirror. Some clever shader math and lighting cons a bunch of polygons into thinking they are reflective when they render. Lighting of reflect scenes can either just come together and ping perfect, or drive you nuts.........Play with it, experiment with RT settings, idl settings etc and find out what works best for you. At least thats my take on real world shader renders anyway lol
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