eltoro3D opened this issue on Dec 22, 2012 · 372 posts
Male_M3dia posted Thu, 27 December 2012 at 7:33 AM
Quote -
Picture shows Genesis David (left) vs my weightmapped David-3 (right).
As you can see, Genesis still suffers from DAZ' "exploding butt" disease. But(t) it's less pronounced than with it's predecessors.
:-)
Most people have tried to ignore it because there really was no other choice, but V4 and M4 were actually rigged exceptionally badly, compared to what was technically possible even back then.
So, Genesis bending a whole lot better than V4 doesn't mean "absolutely perfect beyond any improvement ever", it means "quite a bit better than what we had to deal with the last seven years".
None of the currently available meshes is rigged remotely realistic. There are, for various reasons, compromises.
Genesis just happens to be the currently "overall best compromise".
Genesis was made for new users and people who would never touch the rigging of a figure themselves. It was made to be uncomplicated to use and easy to create content for.
So, I still think for 99.99% of the Studio and Poser users, it's their best choice to add a human element to their renders.
Of course if you can rig for yourself, only your own skillset is the limit, as both Studios and Posers rigging tools are pretty much complete now, giving you total freedom in how your mesh shall look when posed.
You know, I wouldn't really expect DAZ to rig for that pose, because... let's be honest. How many artistic renders are you going to make in that pose? Unless you're doing porn shots, and we know DAZ isn't going to help you too much with that. Porn poses... yeah, you're going to have to do a little work for that ;) Besides if a guy tries to break me off by doing that pose, I send Mr Nasty home. ;)