eltoro3D opened this issue on Dec 22, 2012 ยท 372 posts
RorrKonn posted Thu, 27 December 2012 at 7:56 AM
If you model a character ,to just be that one certain character.
Then you could make rigs for that one certain character.
Unimesh ,Genesis is not modeled to be a certain character.
The mesh is modeled to be morphed in to any thing.
So the rigs half to be universal.
A universal morphed character will not bend as well
as a rig made for just one certain character In any App.
Since Genesis is a Descent polycount Subdividable mesh.
Genesis does have the potential to do more then the ridiculously high polycount unimesh.
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