Forum: Poser - OFFICIAL


Subject: Why Still Victoria Products

eltoro3D opened this issue on Dec 22, 2012 · 372 posts


RorrKonn posted Thu, 27 December 2012 at 5:19 PM

Quote - "Since Genesis is a Descent polycount Subdividable mesh.
Genesis does have the potential to do more then the ridiculously high polycount unimesh."

Sorry, but Genesis' low res SubD mesh is definitely one of it's biggest disatvantages. Low res might be necessary for animation, but for the typical Poser still render it creates more problems than what it solves.

You loose quite a bit of body detail without an elaborate displacement map. Which can mess up joint deformation and needs to be character specific.

And which hardly anyone here can create by himself. As opposed to dial spinning a high res bodymorph.

Using a 45.000 poly "hybrid" body (High res body with low res head) and the "old fashioned" injection tech (without the dreaded "activation") would have been a much smarter and straightforward way to solve some of Genesis problems.

 

With no textures ,bumps no maps at all
60,000 polycount has more detail then a 20,000 polycount mesh.
But you can get 6,000,000 polycount details on a 20,000 polycount mesh
with texture,bumps and all the maps.
Don't need displacement maps.

Scroll down for wireframe.
http://www.zbrushcentral.com/showthread.php?174659-Andrzej-Marszalek-Art-Dump/page2

http://www.zbrushcentral.com/showthread.php?170805-Diablo
.
They did change the topology some but more or less V4 is V5 subdivided and frozen.
Cause at the time Poser,Studio didn't have subD's so they subDed the mesh for us.

Don't know how much experience you have at rigging
but the lower the polycount the better for rigs.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance