Forum: Poser - OFFICIAL


Subject: OT - Other figure construction kits?

colorcurvature opened this issue on Dec 26, 2012 ยท 20 posts


colorcurvature posted Fri, 28 December 2012 at 4:16 AM

Thanks, especially for the google hint :). I agree that poser technology is a good thing, but is it really enough? For example the knee(cap) or elbow area, the shoulder is difficult, the muscles on the back when you move your arms. The muscles that make your neck turn, its not really that your head is rotating, its different muscles contracting to create this rotational movement, and they will emphasize when they are at work, and this should be reflected, but you cannot easily "rig" that muscle, unless you go for a JCM, no?. But I think the JCMs break too easily when you further modify the figure, e.g. like genesis changes shapes, I assume you have to redo the work all over (JCM is vertex movement, it doesnt understand why its moving, its just moving). Isn't there any figure technology that reduces this "redo of work" to a minimum, if not avoids it? I'll have to look at maya muscles, thank you paloth. Btw, I have a bit more spare time at the moment, I'll to recreate the JCM script and post it. There seem to be some very advanced kits out there. But a bit costly too :) Zygote Price: $13,995 without Textures $17,995 with Textures Didnt see if its actually rigged though. The animation download was just a rotation of the entire figure. Will research some more.