colorcurvature opened this issue on Dec 26, 2012 ยท 20 posts
Believable3D posted Sat, 29 December 2012 at 1:29 AM
I'm not familiar with the high end apps, but it seems to me that someone needs to think outside the box to take the next step. Rigging based on bones is conceptually limited. Obviously, you can't normally bend in the middle of a bone (unless something has gone wrong :) ), but the actual actors in movement are muscles.
I guess movement controls based on muscles might over-complicate things, though. It would require a learning curve even to use, much less build.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3