eltoro3D opened this issue on Dec 22, 2012 ยท 372 posts
vilters posted Sat, 29 December 2012 at 5:17 AM
The problem is saturation.
When everything is build, there is nothing left to build.
50 years ago, everybody wanted a car. And car sales where booming.
Now everybody has a car, and car sales are down.
Same for everything.
TV, phones, everybody has everything and the economy slows down.
Saturation also makes the prices drop. => The profits drop.
When I see magnificent things for 5 bucks??? I wonder.
Do I need this shirt? Or that shirt? Or do I use the blouse that is at 3 dollar?
Or with all the tools at hand? Do I make / convert my own?
And???
one has to say.
Building something is not a one day job.
It takes time, lots of time to make a good product.
And then sell it for 5 dollar?? Half of it going to Rendo, DAZ or whatever????
What is left for the builder????
How many shirts do I have to sell???????????
And how many shirts are out there??????
It is not only saturation in figures.
Everybody has everything by now.
How many bikini's are out there????
How many shirts, blouses and pants?
It is the economy driving the profits to a bottom level. => Not only in 3D products.
The saturation is general.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!