Tarkhis opened this issue on Dec 29, 2012 · 8 posts
Tarkhis posted Sat, 29 December 2012 at 11:46 PM
Yes, its not the normals, the texture is on the outside where it is supposed to be. However, not all of the texture is being applied where I mapped it. I did find a couple of errors in the mesh (I don't think they explain all of the problem however and should not have caused what happened). So all I know to do is go back to an earlier save, an begin rebuilding the mesh, then remap and try again.
What I am building is a sort of fantasy obelisk prop. There is a pedestal base, an ornamental mid part and then an obelisk atop that. The obelisk part maps and textures fine. Most of the pedestal base does as well, except there are four flat faces on the side, there the texture seems to have oddly rotated and twisted. Yet the UVMap is fine and all the vertices, edges and faces in the prop seem to be fine. In blender the texture map applies correctly and renders fine. But when I export it as an OBJ file, import into Poser 6, those same faces twist the texture (that is, its as though how the texture being applied to the face somehow got twisted or rotated and is not how it was UVMapped). I cannot for the life of me figure out why. Its very frustrating, this was going to be my next freebie prop but I can't release it til I get this sorted.
Meanwhile, I'm rebuilding the mesh and double checking everything to see if I can sort where it went wrong.