Forum: Poser - OFFICIAL


Subject: rigging seemingly siple items help

unbroken-fighter opened this issue on Dec 15, 2012 ยท 54 posts


lesbentley posted Sun, 30 December 2012 at 5:11 PM

@unbroken,

Quote - is the end point something that i could fix in blender or is it a poser thing?

Its a Poser thing, Blender won't help here.

Quote - and les i got the file to open in poser and happened to notice a missing part and still am having trouble getting it extract to the runtime folder

Which part is missing? I'm not sure what else I can tell you about extracting the zip. Perhaps markschum could check it to make sure I did not make a mistake woth it, but I think it is OK, and should install like any other ziped Poser content.

@markschum,

Quote - Since this is the first time I have seen this happen I assume its a bug , or something wrong with my copy of Poser 7.

I think this is a normal "feature" of versions prior to P9, it's the same in my copies of P6 and P8. I don't fully understand why some endpoints get displayed and others don't. I had a theory that it was only terminal parts, those with no children, that display the endpoint, but hands and feet get endpoints, and they are not terminal (fingers and toes are), so that tends to blow that theory away.

In the Engine Hoist, in P6, I get endpoints for things like the hook, t-handle, ram, and pins, all of which are terminal parts, but not for things like the cylinder, liftarm, and hoist arm, which are not terminal parts. Perhaps hands and feet get them because they are IK goals, or perhaps it's hard coded for hands and feet??? 😕