Forum: Carrara


Subject: light n' textures....

thomllama opened this issue on Dec 30, 2012 · 13 posts


thomllama posted Tue, 01 January 2013 at 6:04 PM

> Quote - If I am understanding what you mean, you need to set the light Range to a value about the distance that you want you light cover, so it will not fill the room. Other good thing to do is Falloff range to about 50%, this way light will vanish before it get the Range value.

no,.. my point is the light should project out onto his face/chest area... the back of the laptop should block it from shining his feet legs... the room light is darkish yellow/brown.. his legs and feet are green lit from the laptops screen... 

 

adding new test render... with bunny slippers  LOLOL






Hexagon, Carrara, Sculptris, and recently Sketchup.