Forum: DAZ|Studio


Subject: PD Gabriel

Ghriogair opened this issue on Dec 31, 2012 ยท 13 posts


Medzinatar posted Wed, 02 January 2013 at 2:04 AM

This is about best I can do for this. First, I did change base figure to M5 Genesis but used Gabriel head morph (just personal taste). After applying texture, I used HSS for extra option, mainly for SubSurface Scatter.

For each material zone I apply the tattoo mask as follows

displacement strength 100%, 0 min max 0.3

Ambient color - no mask - just choose color. for this I use RGB 0 117 175
Ambient strength, use mask and crank value to 300% . you have to change limit in parameter settings

Subsurface color - use mask and set color to same as ambient color. subsurface strength is 50%

You can change bump and specularity to personal pref without influencing tatt too much.