trepleen opened this issue on Jan 02, 2013 · 270 posts
Rosemaryr posted Wed, 02 January 2013 at 12:03 PM
I think that the issue is more of people not bothering to do the little things that make a face more realistic (...topics which have been covered numerous times in the past):
Make the face ever so slightly non-symettrical: whether by expression or morphs adjustments, ensure that the right half and left half are not the exact same.
Focus the eyes on something... that blank, vacant stare is a dead give-away of not doing a portrait of a 'person', just a render of a 3d dollie.
Just these two things will help turn even the most common or recognizable face shape morph into something 'real'.