trepleen opened this issue on Jan 02, 2013 · 270 posts
JoePublic posted Wed, 02 January 2013 at 2:31 PM
Funny thing is, V4 was rigged in Studio, for Studio, so she, just like Genesis, barely works in Poser compared to how well she works in Studio.
If you want a DAZ figure rigged in Poser, for Poser, you have to go back to V3, M3, D3, SP3 and the other 3rd gen meshes.
So, yes, what Vilters said, the only thing keeping V4 alive is the lack of a proper successor.
But Genesis won't go anywhere, because the Studio market is already big enough that selling to Poser users is just a bonus but not a necessity anymore.
And SmithMicro have already proven that they simply lack the talent, knowledge, money and time to create a mesh even as "bad" as V4, so to not become completely unattractive for new users, they have to fully incorporate the DSON tech into Poser sooner or later.
The sad thing is, the original MIKI was actually the most realistic ever Poser figure. (Except for the asian head. Which was great in it's own right. But didn't belong on that body)
You want a realistic Poser figure:
Replace MIKI I's head with a "proper" caucasian one. (Not that strange morph they used for Sydneyeyeyey.)
Retopologize her mesh so that the polycount is under 50.000 and all muscle groups are properly edgelooped.
Regroup and weightmap her.
Keep the bodyshape without any silly "improvements" because it is 100% perfectly realistic AS IT IS !
(3D.SK--> Aneta Keyes. Yes, she is MIKI)
For a man, start with LoRes James I. (NOT the horrible James II)
Great face, good topology, mostly needed good morphs and better rigging. (And less "bendy" legs. Lol)
DO NOT BASE THE KIDS ON THE FEMALE MESH. Use the male one instead. Much easier to start sculpting from a skinny man than to remove boobs and hips from a grown woman.
But of course noone will listen to what I have to say, anyway.
;-)
So I'll just keep on doing my own thing like weightmapping David and SP3.
Which are right next to MIKI the most "out of the box realistic" Poser meshes ever made.