trepleen opened this issue on Jan 02, 2013 · 270 posts
CaptainMARC posted Thu, 03 January 2013 at 2:24 PM
Quote - > Quote - > Quote - V4 can look VERY real, but why do you need it?
Because that's what I'm shooting for in my art.
I would recommend getting comfortable with the morph brush or a seperate modeler to push around some polygons. Why be limited by what others offer? My stuff is far from stellar but I never use anything but my own face morphs. The only draw back is that any morphs that you may already have as part of morphs + etc. will probably not work anymore or look rediculous.
Indeed.
I am no sculptor, but I can get close to where I want to go by spinning dials and then exporting to a modeler and then doing some pushing and pulling. I have had no problems then using morphs++ for expressions.
As an interesting aside: if I use some existing morphs, but then move every vertex in the obj by hand, is it then permissable to make the subsequent new morph available for distribution?