ToxicSoul opened this issue on Dec 17, 2012 · 9 posts
MarkBremmer posted Thu, 03 January 2013 at 7:58 PM
LuxXeon,
Getting stuff moving in Max is not a problem, this is true. However, our conversation was actually about Carrara's ability to simply set a Behavior Value for RPM. This greatly simplifies the ability to reduce flicker or "walking" of the blades based on the frame rate of the animation.
Some of these things are also addressed by animating blurred texture maps. But, there are many times that hitting a sweet-spot of flicker using real geometry is desirable. That's the kind of time savings that they were impressed with. No scripting, no writing, just drag a slider because the scripting is already done.
For adjusting these types of actions, Carrara is significatly easier to use because the functions are prebuilt. But of course, Max does many things that Carrara cannot - including drain a wallet when upgrading or getting plugins. ;-)