trepleen opened this issue on Jan 02, 2013 · 270 posts
vilters posted Fri, 04 January 2013 at 8:29 AM
To do some SERIOUS X,Y,Z morphing, you need space.
You NEED room to move the poly's in.
And you have to pay close attention on what you are doing with the uv mapping.
There are 3 rules you HAVE follow:
If in doubt? Go back to the object, or go back in the rigging.
The main problem with ALL hi poly figures is that they have a VERY UNEVEN poly distribution.
Making it very hard for SERIOUS X,Y,Z, morphers to find room to morph into.
There is no room left to move the vertex around.
---------SUPPORT --------- => See picture
NONE!!!!!!!!!!!!!!!!!!!!!!!
Question : Do you NEED support? => NEED is in BOLD and underlined.
Answer : NO, you do not NEED support. => NEED is in BOLD and underlined.
I used lots of different clothing on those figures.
using the cloth room to make them fit.
or using Blenders shrinkwrap to make them fit.
or using the morph brush to make them fit.
The options are endless.
Here a blouse from Nanette here in freestuff. (I do not remember what figure it was meant for, sorry)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!