piccolo_909 opened this issue on Jan 05, 2013 · 12 posts
vilters posted Sat, 05 January 2013 at 8:21 AM
Did you load any textures with texture filtering set to none? That will cost lots of memory.
MSR at 0.2 is the normal lowest setting. 0.1 is overkill and only costing memory.
Put:
RBounces at 2, is good. But you can use 1 if you have no reflections going on.
IC at 32, the default, but you can try at 0 (zero)
PSamples at 4, or even 3 => 6 is heavy overkill for a simple scene
MSR at 0.2 leave it there
Bucket size, 16 or 8 or 4 => decreasing will reduce memory load for slightly longer render time
Fastest?
RB at 1
IC at 0
PS at 3
MSR at 1
Bucket size : play between 32, 16,8, or 4 (4 being the slowest but less memory hungry)
Optional:
Post filter size at 3 and on Type use sinc
GCorrection ON at 2.2
First check that ALL textures are at quality or crisp.
And a question?
What size is the HDR on the IBL light???? Set it at 256x256 pixels. YES, 256x256 pixels.
Too large a HDR on an IBL light is the fastest way to memory overload.. (I never use IBL or AO) => Allways IDL.
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