eltoro3D opened this issue on Dec 22, 2012 · 372 posts
RorrKonn posted Sat, 05 January 2013 at 2:58 PM
Quote - > Quote - > Quote - > Quote - DAZ knows there's 500,000 High end CGI App users like C4D ,Max etc etc.
Genesis was made for High End App's.
Genesis was made for Daz Studio. It won't work in high end apps as far as I know.
Any of Poser or Studios meshes can be used in Highend App's.
All the meshes where made in some Main App that does Modeling ,Mapping etc etc App.
A lot of them where made in Highend App's.
So of course you can use them in Highend App's.Genesis is the first mesh from Poser ,Studio that's made for Highend App's thou.
You can export the mesh and some of its rigging to other apps. Like you can with other rigged meshes. But we have been always told that genesis is more than just a mesh and a simple weithmap rig. Explain why this is more suited and why those pros would fall for it? SubD can't be the only thing....
The rules for modeling in Highend App's are.
1:Polygone Tri's are triangles ,There considered an abomination.
2:Polygone Quad's are square in ya mesh.ya mesh should be 100% Quads.
3:If ya see a vertices " dot ,point " that has more the 5 lines attached to it .It's bad modeling.
4:If your modeling a character to be rigged.
You need a descent Polycount around 20 ,000 ,
So you can make a descent Rigg that bends properly.
Break any of these rules and your not considered good enough.
You will not be accepted in to the club.
V3 broke all the rules ,not acceptable
V4 only broke rule 4 ,not acceptable
V5 is acceptable
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