Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
FSMCDesigns posted Sat, 05 January 2013 at 9:22 PM
Quote - For StevieC
I used two deformers. One I just parented to the curved light, selected the deformer itself and adjusted the X-scale up to 500%.
The field from the second one I shifted to the upper 'wingtips', made the field real flat (X-scale 550%, Z-scale 29%, then selected the deformer and used the X-scale to bend the 'flaps' (12%).
Really dunno if this is enough info so you can do it yourself, is it?
Click link to see the full image of the viewport. Dressed up Justine so I did not have to tick 'nudity'. Colored the curved light so you could see it better, also the floor (blue) and made the backwall transparent so you could see how things are set up.
Does this help?
Thanks for the tips callad, much appreciated. for the most part I am happy with the lighting I use in my scenes and have a pretty good understanding of what I use, but I have a desire for more variety and have been trying other lighting methods outside my comfort zone to try and improve my images.
I have tried several wrap around lighting situations like this that I modelled myself, but was never really happy with then. your other settings could be why, so going to try them also. I notice you have a distant light in the mix, thought Paolo warned against those, LOL.
BTW stunning mermaid image, you never cease to amaze!!
Regards, Michael