![](https://live.cdn.renderosity.com/forum/comments/4028240/file_490223.jpg)
Ok, here is an update. The leggings are roughly 3500 polys. If I subdivide them again, I'm looking at the 13,500-15,000 poly range. This would make for better dynamics, but that is a huge amount of polys, especially if used for conforming clothes. The top, too, is currently ~3500 polys. I'm debating using the lower poly garments for conformers, and higher poly garments for dynamics. I made these in Hexagon, and the UV maps are really gross. I do have MODO 202/203, so I'm looking at using that to UV map properly. This way, I can still use the same UV maps for the lower and higher resolution meshes. Has anyone done this, and do you have any advice?
Thanks, -Starkdog