Forum: Poser - OFFICIAL


Subject: Why Still Victoria Products

eltoro3D opened this issue on Dec 22, 2012 · 372 posts


ssgbryan posted Sun, 06 January 2013 at 3:57 PM

Why still Gen 4? 

Because I can take any piece of Gen4 clothing content into either Wardrobe Wizard and/or Xdresser and it is now available for all of the niche characters that I own, DAZ and non-DAZ alike.  Missing clothing morphs?  No problem - pull it into Morphing Clothes, and I can load all morphs into the clothing - and it doesn't slow my system (Xeon workstation) down to a crawl.  With genesis, I am limited to what is available for genesis.

I don't need another niche character (I got lots and lots and lots of them).  Especially one that requires exponentially more work to integrate it into my workflow.  (I do more than NGIATWAS renders - I storyboard scenes with multiple characters.)

"New" doesn't necessarily mean better - genesis has already sprouted a cottage industry of 3rd party product fixes for the flaws in the genesis mesh - ironically, most of the fixes address flaws in genesis' bending ability (a "feature" over Gen4).

"Reliable" is more important to me than "new, undocumented, unreliable, and uproven".

Reliable is why things like Object-Oriented COBOL exist.  It isn't sexy, it isn't exciting - it just works - each time - every time.

"Award Winning" isn't very important either - I have a couple of shelves of "Award Winning" software that failed in the marketplace.

I am hesitant to add the genesis or DS to my workflow precisely because I am/was a long term DAZ customer - with a long-term memory of past DAZ software failures over the past 8 years. 

Then there is DAZ itself.  They are a textbook example of a company whose reach has exceeded it's employee's capabilities.  Managing a hobby shop doesn't give you the skill-sets to manage software projects.

None of their software has current documentation and DAZ historically hasn't supported the OSX platform very well - 4.5 was the first version that didn't crash within 30 seconds of load-up on my computer, and I had to PM DAZ's CTO to get that issue addressed (Oops, it never occurred to us to update our API libraries).  Then there are the misadventures (and lack of documentation) with Bryce, Cararra, and Hexagon.

Then there is the whole lack of "fit and finish" to their software, which is a testament to the programmers' skill sets (or lack there-of).

Then there is the sheer lack of content for genesis once you move out of fantasy or cheesecake renders - The vendors outside of DAZ have by and large rejected genesis - I was around for the Gen3/Gen4 change-over.  There was literally no new content for V3 at any storefront after 90 days of V4's release.  A similar changeover from Gen4/Gen5 hasn't taken place.  And I don't expect it to happen in the future - the learning curve is steep - it is steeper when the content creator doesn't have any documentation to reference. YouTube videos simply don't cut it.

Not to mention the fact that a large portion of available genesis content is simply reworked Gen4 content that I already own.  As I pointed out to another genesis vendor, his genesis version of a product wasn't THAT much better than his Gen4 version, which I already owned - the head and textures were a little better, but not $20 better, especially for a product that I may or may not use very often.

I really think that the genesis vendors in this thread should spend more time harassing DAZ to get their software act together, rather than berating potential customers for not using software that we have downloaded, judged, and found inadequate for our use.