Starkdog opened this issue on Jan 05, 2013 · 11 posts
Fugazi1968 posted Mon, 07 January 2013 at 1:47 AM
Seems I'm a little late :) sorry about that. The displacement trick is awesome, an excellent idea and solution.
otherwise it's a combination of mesh density, as previously mentioned and collision offset. Collision offset defines how far your mesh will get to your cloth. If the mesh is too low a density then you will need a higher figure, probably somewhere between .5 and 1, with a higher density you can go below .5.
If you are getting poke through at a collision offset at 1 then the mesh is too low.
That said :) the displacement trick is really awesome, I'd go with that :)
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D