Ghostofmacbeth opened this issue on Jan 06, 2013 · 12 posts
ericresop posted Mon, 07 January 2013 at 3:19 AM
The mask, the displacement map, and the "Blinn" map, are automatically created from the second "corset" texture".
Figure texture is upper right
Second texture is lower right
The Blender puts one on top of the other, controlled by the in Math_Functions_3 automatically created mask.