Theta opened this issue on Jan 07, 2013 · 88 posts
Male_M3dia posted Mon, 07 January 2013 at 1:19 PM
DSON performance aside, The biggest thing about M5 is the amount of customization available. You're not locked into specific body shapes and sizes. If there is something you don't like, you can always change it. Widen the torso, shape the hips, lift the chest, tweak the feet, you can do that with it M5. You also don't lose your M4 textures, and there's a freebie that allows you to use the M4 textures on the M5 gens, so you don't lose that investment either... it works pretty well. There's also a freebie that allows you to use the M5 textures on the M4 gens, so you can parent that to M5 and use that as well... you'll may have to do a little post work though on both of those freebies.
Tyler is nice, however its biggest fault is the lack of body shapes and facial emotion dials specifically for him; thus most of the renders I've seen have the same wide-eye vacant stare. And depending what morphs you mix in, you may need to take the morph brush to it to clean up some issues when posing. Your results will vary if you decide to create a thin, non muscular shape or a fat one... I did a few body morphs for him, however I had to unsculpt the detail in both his face and body in order to make a morph that doesn't look like Tyler with just a few tweaks. With that detail built in, you're really going to have a hard time making characters that don't look like Tyler without going to zbrush or another tool and taking the detail out first.