Fri, Dec 13, 4:44 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 6:08 pm)



Subject: Showcase your Poser dynamic hair (Hair Room)


templargfx ( ) posted Mon, 07 January 2013 at 7:56 PM

WOW, I would pay for that.ย  your long hair is the only one I have seen for V4 that actually looks good!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


RedPhantom ( ) posted Mon, 07 January 2013 at 9:14 PM
Site Admin

I haven't checked but I have a feeling it might need extra memory. The long hair I did for Miki was double what shorter hair needed. It also takes a while to drape.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Believable3D ( ) posted Mon, 07 January 2013 at 9:27 PM ยท edited Mon, 07 January 2013 at 9:28 PM

One thing I have started doing is altering density after doing my draping. In other words, drape with a relatively little amount of hair and then up the density for the render.

It's not foolproof--you can end up with hair going astray a little (or a lot, YMMV), but it's well worth trying as an aid to your system. (Unlike changing hair length etc, altering density and hair thickness does not lose your styling and draping.)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


templargfx ( ) posted Mon, 07 January 2013 at 11:18 PM

I do that too Believable3D.

ย 

Oh, and please dont use the kink dials.ย  they are shocking additions to the hair room.ย  while they work ok for making TINY kinks in hair at a low scale, kink is not applied to the hair during dynamic calculations, meaning the end result will almost always have hair inside the object it draped onto thanks to kink been applied afterwards.

Use the twist styling tool thingy instead. then they are twisted during calculations too. Position Force will keep them swirly if set right

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


randym77 ( ) posted Tue, 08 January 2013 at 5:21 AM

Quote - One thing I have started doing is altering density after doing my draping. In other words, drape with a relatively little amount of hair and then up the density for the render.

It's not foolproof--you can end up with hair going astray a little (or a lot, YMMV), but it's well worth trying as an aid to your system. (Unlike changing hair length etc, altering density and hair thickness does not lose your styling and draping.)

I do that, too.ย  All of the Styling Controls except Verts per hair can be adjusted after running a simulation.ย  If you don't like the effect, you can just change it back.ย  There's no need to run the sim again.


EClark1894 ( ) posted Tue, 03 October 2017 at 9:21 PM

I hope no one minds if I bump this.




randym77 ( ) posted Tue, 03 October 2017 at 10:21 PM

Wow, this is a blast from the past.

Did anyone ever make dynamic hair skullcaps?

I never did figure out how to get dynamic hair shaders to play nicely with EZSkin. Dynamic hair is easier if you can use textured skullcaps underneath, to hide the bald spots, but dynamic hair looks so different with Poser's advanced lighting. Skullcap textures that matched dynamic hair shaders in older versions of Poser don't look remotely the same color.


EClark1894 ( ) posted Tue, 03 October 2017 at 10:46 PM

I know 3 Dream has made a number of skull caps over the years for several figures including V4 and the SM figures. Don't know what he has in his store right now.




raven ( ) posted Wed, 04 October 2017 at 1:41 AM ยท edited Wed, 04 October 2017 at 1:44 AM

This was a little something I did when having a play not long ago. Not really a showcase moment, but it served its purpose :)

headbanger.gif



RedPhantom ( ) posted Wed, 04 October 2017 at 6:07 AM ยท edited Wed, 04 October 2017 at 6:07 AM
Site Admin

I made these skullcaps for Dawn and Vicky. You can use them however you want, even if you want to sell or give away the hair you've made.

https://www.renderosity.com/mod/freestuff/skullcap-for-genesis-2-and-vicky-6/74500

https://www.renderosity.com/mod/freestuff/skull-caps-for-dawn/72208


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


operaguy ( ) posted Fri, 13 October 2017 at 11:13 AM ยท edited Fri, 13 October 2017 at 11:15 AM

October, 2017 ... any other dynamic hair work out there? Carodan, paging Carodan ...

Here's my contribution ... click the link for an animation --> V4 with golden hair ...

h1.png


JAFO ( ) posted Fri, 13 October 2017 at 2:58 PM ยท edited Fri, 13 October 2017 at 3:12 PM

Here's an unfinished model I was working on a couple months ago, before I meandered off onto something else..... Frame-grab from head turn animation.

Render 1.jpg

Only the pigtails are dynamic(calc time about 3seconds/frame each piece).

Y'all have a great day.


operaguy ( ) posted Fri, 13 October 2017 at 3:32 PM

Jafo, are the 'tails separate mesh? Parented to head?


JAFO ( ) posted Fri, 13 October 2017 at 3:56 PM

operaguy posted at 4:42PM Fri, 13 October 2017 - #4315985

Jafo, are the 'tails separate mesh? Parented to head?

Yes, there's a medium rez disc at the end of the rubber bands, the model is a conforming figure. The other parts of the 'head hair' model began as dynamic but I converted it to geometry with a hair-to-mesh utility I downloaded a few years ago, its pretty high-rez but my 6yr old system doesn't have a problem with it.

Y'all have a great day.


JAFO ( ) posted Fri, 13 October 2017 at 4:26 PM

(too late to edit post) I still have the model before conversion, this pic shows how it was constructed.

Render 2.jpg

Y'all have a great day.


operaguy ( ) posted Fri, 13 October 2017 at 4:39 PM

Did you model that? Available?


JAFO ( ) posted Fri, 13 October 2017 at 4:57 PM

operaguy posted at 5:47PM Fri, 13 October 2017 - #4315993

Did you model that? Available?

Yes I modeled it a few months ago(except the rubber bands, they're a stand in I 'borrowed' from another model) its a WIP ,if you're interested I can finish it up with some improvements( dynamic bangs and flys maybe) and make it available.

Y'all have a great day.


operaguy ( ) posted Fri, 13 October 2017 at 6:46 PM

JAFO, I'd just like the pony tail model. Is that possible?


JAFO ( ) posted Fri, 13 October 2017 at 6:55 PM

operaguy posted at 7:52PM Fri, 13 October 2017 - #4315999

JAFO, I'd just like the pony tail model. Is that possible?

I'll see about uploading it to sharecg. Link shortly

Y'all have a great day.


JAFO ( ) posted Fri, 13 October 2017 at 7:38 PM ยท edited Fri, 13 October 2017 at 7:39 PM

They really should allow more time for edits... https://www.sharecg.com/get_file.php?upload_file_id=60095

Y'all have a great day.


operaguy ( ) posted Sat, 14 October 2017 at 12:22 AM

Got it! Thanks JAFO, very generous.

I worked with it a little tonight, will continue to explore use, shaders, animation.

Gratitude ...

::::: Opera :::::

pony.png


Believable3D ( ) posted Thu, 26 October 2017 at 7:36 PM

Never got things quite the way I wanted, but here are a couple of semi-failed efforts from a few months ago. FemaleRightPartMidLength1701714b.png

shortBob01-170717b_0001.png

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Thu, 26 October 2017 at 7:38 PM

Here's a men's style I worked on a couple years ago.

M4HairDev2015_Hair1_LeftPart150804a_outdoor_sinc.png

M4HairDev2015_Hair4_CurlyII_indoor_0001.png

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Thu, 26 October 2017 at 7:41 PM

This is also from a couple years ago.

2015-07_LongHairMidPart150728a_DkBrown01.jpg

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Thu, 26 October 2017 at 7:44 PM

And here's one from last year, going for a bit of medieval look with grey hair and beard. The last one has postwork.

TsedeccIII-Old-160405a.jpg

TsedeccIII-old_Scene01-160406a.jpg

TsedeccIII-old_Scene01-160406a-PWS.jpg

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Thu, 26 October 2017 at 7:48 PM

Here's a scene from that last one, which I uploaded to the Rendo gallery.

TsedeccIII-old_Table_160407a_filtered.jpg

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Thu, 26 October 2017 at 7:51 PM

This was part of character development for my novel, The Legend of the Dagger Prince.

Korbin151221_noDoF.jpg

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.