Theta opened this issue on Jan 07, 2013 ยท 88 posts
monkeycloud posted Wed, 09 January 2013 at 7:05 AM
At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...